using System.Collections.Generic;

namespace ColladaDotNet
{
	public partial class visual_sceneEvaluate_sceneRender : ColladaXmlNode
	{
		public override IList<ColladaXmlNode> ChildNodes
		{
			get
			{
				var list = new List<ColladaXmlNode>();
				if (layer != null)
					foreach (object e in layer) if (e is ColladaXmlNode) list.Add((ColladaXmlNode)e);
				if (instance_effect != null)
					list.Add(instance_effect);
				return list;
			}
		}
	}
}
